Martin L. Karlstrøm

tech lead

With a base of a Master in Computer Science: Interaction Design & Game Technologies from NTNU, Martins area of expertise is Game and Systems Architecture, specifically in C#.

He navigated his way into the Unity sphere while writing his master thesis about Virtual Reality and Game Based Learning (which he aced). That is also where he shines though: Designing systems in C# (because we use Unity the most) we can utilize across projects and disciplines, so we can make better applications in the future.

Outside of work, he spends his time on sim-racing, ski-touring, mountaineering, disc-golf and beer. Most importantly: Playstation > PC.